Tuesday, April 2, 2013

Why Should Teachers Use Machinima in Art Eeducation?

11 comments:

  1. Teachers should use machinima in art education because it is both interesting for the creator as well as being fun and challenging to try. While it does take a significant amount of effort to make the characters do what you would like, it also makes the students/video creator problem solve to enable their desired actions to be preformed. Video games are also a great way to have students relate to the project and/or assignment.

    For example, the videos I made were to a madlib of 'good life advice,' which included walking off a high place without dying, not dying near a hole, and finding a guitar and dancing. While these videos are extremely poor, here is my character performing those actions;

    Part 1
    https://vimeo.com/63371127
    Part 2
    https://vimeo.com/63371129
    Part 3
    https://vimeo.com/63371128

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  2. Teachers can use this in Art education because it allows the students to go to many different places in a matter of minutes. If we were to go to all of these different places we would have to find cats, and a football field, and a pizza shop. That is a lot of time in going to these places, setting up a camera in the place you want it and then having someone to actually film it. The fact that you have control over the whole process is super helpful. Unfortunately this game doesn't have all of the places we needed but it allows for the act of problem solving to figure out where you can go and look to find a new place. Over all, this is a great way to express a story or an idea in a controlled environment and in the class room.

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  3. Teachers can use this in Art Education because it helps with problem solving, and having to learn new programs and the issues that come along with them. It can also be a project that could be built from past projects or ideas put into one. It's a way for kids to use a new medium other than paint and paper.

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  4. I would love to use this technique in my classroom. For one, it is something that students can have fun with. Video games are so ingrained into our culture and it would be an easy platform for students to work with. For my very simple video I had to know how to use iMovie, SecondLife, Photoshop, IPhoto, and Quicktime to make my vision come to life. I feel like it would be so great to provide an assignment where kids can use such a broad variety of programs to create something that is inline with their interests. I also think that this is great to work with problem solving since you cannot directly control every action, each scene, visual, and so forth.

    https://vimeo.com/63372222

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  5. Although the majority of art educators do not use technology like this in the everyday classroom, they should. Machinima provides the students with something they know and enjoy, it is something they can relate to, and they would probably invest more of their time on something like this rather than a paper. On top of that, machinima can bring people together, people don't have to be in the same room in real life to work together. Even if the machinima was not second life, games on platforms are another way students can relate to the project, some games, if not most, provide some sense of history and real life context that can be learned through this project.

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  6. I think we should use machinima in the classroom but it provides a different method of teaching and a connection to majority of student population. Assigning students this would create time for exploration, creativity, self expression, and reflection. I think if teachers used machinima as a teaching method students would definitely pay attention much more. Teachers could easily introduce topics and concepts through a video game experience and increase student focus/understanding.

    https://vimeo.com/63698736

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  7. I think that using machinima in the classroom would be a great interactive activity for students. With such a technologically-driven culture, this kind of activity is right up this and the next generations alley. Though it's still a bit challenging for me now because my game-playing background is lacking, I think that it's a very relatable form of communication for most people, and may be the perfect learning tool for their kind of thinking.

    http://youtu.be/GRSelBJ2OpM

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  8. The use of Machinima in the classroom is innovative and progressive. It take a wild twist to the ordinary drawing, painting, etc. from the everyday art classroom. Not only does creating a Machinima make the student brainstorm, it takes the student out of their comfort zone and into new technology that will better prepare them for their career later in life (exposing them to this technology) and will take a 'fear' away that they had about technology previously. This is an out-of-the-box type project that seems like it will keep students interested and engaged.

    http://www.youtube.com/watch?v=C1BoCGz8UsQ

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  9. Machinima within a classroom setting allows kids to speak in a language they understand. Through working in a media they spend time with outside of school, art and art education can begin to apply a little more to their life. There are examples of art games... Waco Siege is a game based on a Texas issue... and also questions the borders of video games and art... You have to be in a gallery space to experience it (legally).

    https://vimeo.com/65095859

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  10. This is probably a better quality version of my Mad Lib Machinima:
    https://vimeo.com/65100686

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