Monday, November 7, 2011

Video Games in Art Education

22 comments:

  1. http://forecast.diabetes.org/magazine/your-ada/can-video-games-help-people-lose-weight

    wii, kinnect, move games help kids find the fun in physical activity..... since that is our leading study right now.. obesity in children

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  2. An interesting article to fuel the support for using video games in education. We'd have t tailor it to art, of course.

    http://www.npr.org/templates/story/story.php?storyId=128081896

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  3. Video games can be used to treat PTSD.

    http://www.ama-assn.org/amednews/2009/09/28/bisc0928.htm

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  4. http://www.apa.org/research/action/games.aspx

    Video games obviously do improve certain skills and everyone loves them, but I do have concerns about the negative effects they have on children that have obsessive personalities. They may not learn important things in life because they live in video games half of the time.

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  5. http://www.boston.com/news/health/articles/2009/10/12/how_video_games_are_good_for_the_brain/

    This article discusses the cognitive benefits video games can have over our brains. Did you know MIT has an education arcade department? This article contains expert opinions from reputable institutes such as MIT.

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  6. http://www.plosone.org/article/info:doi/10.1371/journal.pone.0004153

    This article suggests that by playing Tetris one can decrease the effects of PTDS and can reduce the number of flashback instances an affected person may experience.

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  7. http://www.popsci.com/entertainment-amp-gaming/article/2009-12/new-school-teaches-students-through-videogames

    A video game that was created to teach school material.

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  8. http://www.youtube.com/watch?v=Y9xb2B4HheM&feature=related

    Here is a link to someone's house in the Sims 3 game. I think it is useful for talking about interior design and architecture. You can get really detailed in the game as far as your design. That's what I enjoy most about it.

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  9. Video Games as Reconstructionist Sites of Learning in Art Education

    http://www.eric.ed.gov/ERICWebPortal/search/detailmini.jsp?_nfpb=true&_&ERICExtSearch_SearchValue_0=EJ875596&ERICExtSearch_SearchType_0=no&accno=EJ875596

    Go to the UNT Online resources and type in the article title on the Eric online search engine.

    Here is the pdf address. I am not sure if it will work.
    http://content.ebscohost.com/pdf9/pdf/2008/SAE/01Apr08/32455495.pdf?T=P&P=AN&K=32455495&S=R&D=ehh&EbscoContent=dGJyMMvl7ESeprU4zOX0OLCmr0meqK9Ssam4SrGWxWXS&ContentCustomer=dGJyMPGqsE60rrVKuePfgeyx44Dt6fIA

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  10. http://www.guardian.co.uk/education/2010/apr/09/violence-games-schools-education

    Video game and cartoons used to shock school children about violence.
    Pupils aged 9-11 encouraged to discuss violence in real life and on-screen in pioneering project.

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  11. http://www.csmonitor.com/Innovation/Tech-Culture/2008/0918/video-games-start-to-shape-classroom-curriculum

    This article talks about how schools are using video games to help students understand the subjects they are learning, like playing Sonic the Hedgehog to help understand Odysseus’s quest in Homer. It also discusses formatting a classes curriculum to mimic video games.

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  12. http://minecraftedu.com/
    This is a website helping to provide educators with a game called Minecraft to use in their classroom. The 3-D game can help students learn about 3D environments, physics, sculpture, architecture, and even circuitry. For more about the game itself check out the wiki page:
    http://en.wikipedia.org/wiki/Minecraft

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  13. http://www.boston.com/news/health/articles/2009/10/12/how_video_games_are_good_for_the_brain/

    This article shows how the challenging video games that children play can actually be used as a brain training tool. Many times, games help motivate and encourage children to persist at solving challenging problems.

    Since most games involve the usage of numerous mental tasks, playing these games may improve visual acuity, spatial perception, and perception.

    These skills that children learn from video games can be applied in life as well as art education. Challenging video games may be able to help students think outside the box and be critical with their own art making.

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  14. http://abclocal.go.com/wabc/story?section=news/education&id=6443225

    This article is about a program called Study Island that are used in some schools to engage students to learn. Study Island is designed to help students to study materials that meet academic requirements in each subject. The games are similar to games kids play on their free time and they earn the privilege of playing by producing high test scores on Study Island and it also helps educators track their students' progress.

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  15. http://www.mainstreet.com/article/family/kids/secret-benefits-video-games

    the article claims that children that play video games have higher testing scores than those who do not. The main reason why this is, logical problems and hand eye coordination.

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  16. http://mashable.com/2010/02/07/social-gaming-education/

    This article explains how social gaming/video gaming is improving education. Technology, computers, and digital games are becoming a huge part of the learning process. Educators need to familiarize themselves with technology and experiment with ways to further the educational experience beyond traditional rules.

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  17. http://www.youtube.com/watch?v=-aw85aSNAHQ

    http://www.youtube.com/watch?v=OlDl161wb1g&NR=1

    Both of these videos show the benefits that Wii has for senior citizens both physically and mentally.

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  18. https://docs.google.com/viewer?a=v&q=cache:DijhrIRmpeUJ:innovateonline.info/pdf/vol1_issue6/What_Would_a_State_of_the_Art_Instructional_Video_Game_Look_Like_.pdf+&hl=en&gl=us&pid=bl&srcid=ADGEESiG8XFso2IfuQZxxee_tl1Xi47DFW79SIALlgRFASEOfOI4ghWrf72esjbGye2Tw0CerqtrQ_SK2psIt7b-as4Spcf9QvTCcikJBP5Vcfeyvlgs39wl1q08GqN6hg3pEMk3o9d3&sig=AHIEtbS9y9gY0mpuoCFo3DFFhnxOlmWphg&pli=1


    "What Would a State of the Art Instructional Video Game Look Like?"

    excerpts:

    The purpose of this article is to argue that good commercial video games are designed around a good theory of learning — one supported by current research in cognitive science, the science that studies human thinking and learning.
    After a brief discussion of learning theory and commercial gaming, I will give an example of how a good video game can engage deep learning, and I will close with a discussion of the implications of my claims for the creation of good instructional video games.


    "knowing" is not merely the mastery of facts; rather knowing involves participation in the complex relationships between facts, skills, and values in the service of performing a specific identity

    [games allow for] skills, knowledge, and values [to be] distributed between the virtual characters and the real-world player in a way
    that allows the player to experience first-hand how members of that profession think, behave, and solve problems.

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  19. http://www.washingtonpost.com/wp-dyn/content/article/2009/08/17/AR2009081702114.html

    This article talks about how some people have used simple computer and video games to help relieve depression, especially at night when it's harder to find someone to talk too.

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  20. An interesting article about how video games can help autistic children.

    http://virtualwayfarer.com/Pics/ADDVGames.pdf

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  21. http://www.statepress.com/2011/07/31/professor-makes-video-games-for-art-education/

    An assistant professor of humanities, art, and cultural studies introduces video games to freshmen in college who are struggling with passing classes. Her goal in this article is to "redefine video games" to benefit students with education. I think video games are a great way of engaging students because it is something they are very familiar with and enjoyable.

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  22. http://www.statepress.com/2011/07/31/professor-makes-video-games-for-art-education/

    Professor Theresa Devine was involved in studio projects including games that help freshman along with classes that have high failing rates or to bring awareness to world problems.

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